Long Term Review: Three Months with the Nokia 5800 XpressMusic
As almost everyone else on the AAS team has written about their
experiences with the 5800, I thought I would add my tuppenceworth. This
is all based on having used the 5800 as a primary day-to-day phone for
the past three months, and this is all personal opinion which does not
necessarily represent that of the site as a whole.
The intricate details of the phone have been covered quite a bit on
All About Symbian and elsewhere, so this article will instead
concentrate on what particularly stands out on the 5800 in the opinion
of this writer.
(If you want more detailed info on the 5800, take a look at AAS's multipart 5800 (p)review by Rafe Blandford, an alternative 5800 review by Steve Litchfield, Ewan Spence's travels with the 5800 series, and AAS's 5800 tutorials for beginners.)
The 5800's web browser can display Flash-based websites (the one seen here is homestarrunner.com)
Stuff that I really liked about the Nokia 5800 (in no particular order):
- It's the size of a normal phone - Although the
publicity photos make the 5800 seem like another internet tablet, it
isn't like that at all in real life. It's actually about the same size
as a standard S60 monoblock phone, and fits into any pocket very
easily. See the photo later in this article for a comparison with other
phones.
- It works well as a phone - Often forgotten on
smartphones is the ability to handle phone calls themselves well, but
the 5800 has clearly been designed with calling in mind. The handset is
the right size, shape and weight to hold comfortably for extended
periods of time, the default contacts standby screen lets you call or
text your favourite contacts with just one touch, and in-call options
are displayed as nice large on-screen buttons. Nokia has also
introduced full-screen photos for contacts.
- You can use the 5800 with one hand - The 5800 has
a narrow enough screen that you can reach almost all of it with your
thumb while holding it in one hand, and the interface has clearly been
designed with one-handed operation in mind. This is a very important
real world requirement for many phone users: walk down any street in
the world and you'll see people using a phone in one hand while
carrying shopping/holding hands/walking a dog/drinking coffee etc with
the other.
- It's a durable device - Don't tell Rafe, but I
accidentally dropped my 5800 (property of All About Symbian) onto a
cement pavement with such a force that both its battery cover and
battery flew off. I was terrified, but when I examined the various
parts of the phone there wasn't any visible damage, literally no
scratches or breaks of any kind. I snapped everything back together and
the 5800 worked just as before, and it's been working fine ever since
(this happened a few weeks ago). It seems, touch wood, that there
wasn't actually any damage done at all by dropping it, so apparently Nokia's elaborate crash testing procedures
have paid dividends with this model. It may even be that the cover and
battery are designed to deliberately fly out when dropped, so that they
remove kinetic energy from the impact and reduce the likelihood of
physical damage. Don't try this at home though, I was probably very
lucky, and dropping complex electronic devices onto concrete surfaces
is never recommended...
- It's an S60 phone with all the trimmings - It
almost goes without saying that the 5800 has got all the usual features
S60 users have come to expect, such as: 3.5G high speed mobile internet
compatibility, Wi-Fi compatibility, full multitasking, TV Out, microSD
memory card support for up to 16 gigabytes of storage space, GPS
including maps and turn-by-turn navigation, compatibility with wireless
Bluetooth headphones and keyboards, a "full-blown" web browser with
Flash support using the WebKit browser engine (the same engine used by
Apple's Safari and Google's Chrome), a music player compatible with a
fairly wide range of formats (AAC, MP3, WMA, RMF, MP4, WAV, AMR, MIDI
etc), a video player with a fairly wide range of formats (MP4, Real,
WMV, 3GPP, Flash, H.264 etc), Symbian S60 compatibility, Java J2ME
compatibility, Flash Lite compatibility, built-in podcasting software,
FM radio with RDS, e-mail through POP and IMAP, VGA resolution 30 FPS
camcorder, support for custom interface themes etc. The list of
hardware and software features is extremely long and can be read in
full by clicking here to visit the official 5800 tech spec page.
- The screen is lovely - The 5800's 640x360 3.2 inch
screen is very very sharp, in fact it's higher resolution than the
iPhone or the PlayStation Portable. It lets you see how a photo or
video has come out much more easily than previous S60 models, it allows
websites to be surfed at 100% resolution with very little scrolling,
and (if your eyesight can stand it) large amounts of text can be
displayed on-screen at once using small font sizes.
- Videos look grrrrrrrrrreat - As befits a phone
with an excellent screen, the playback of video files is a real joy.
The screen's quality combined with the 5800's strong battery life (see
below) means it's totally plausible to use the phone as a pocket
cinema. The bundled 8 gigabyte microSD memory card has enough space to
store several full length feature films, and you can buy an an even
larger capacity card if you prefer (officially 16 gigabytes is
supported, but unofficially 32 gigs may work too, though I can't vouch
for it as I haven't tried it).
- Web pages are a lot easier to navigate - The
5800's browser is innately better than those on previous S60 phones
thanks to the much higher resolution and the touch sensitivity. The
resolution greatly reduces scrolling and makes zoomed-out views
clearer, and the touch interface means pages are much easier to move
around and links are much easier to click on. Zooming is also much
easier to do thanks to the on-screen zoom bar and the double-tap system
for enlarging a particular part of the screen (see AAS's 5800 browser tutorial for more details). And, like all S60 devices, the 5800's browser comes with Flash compatibility, including Flash video on sites such as YouTube.
- You can use the 5800 without a stylus - Sort of
covered by the "one-handed" point above, but perhaps worth mentioning
separately: the 5800 interface is very finger-friendly, and I haven't
used the stylus at all. I'm not totally sure why some people claim the
stylus is required, as I literally haven't used a stylus since getting
the phone. Maybe I have phone-friendly fingers? :-)
- The battery life is very good - Despite its larger
screen, the 5800 has far more stamina than, for example, the N95.
Presumably this is because the 5800's battery is quite large (1320 mAh)
and the new version of S60 has enhanced power-saving measures.
- The speakers are loud - There are stereo speakers
built into the side of the 5800 which have a very loud maximum volume,
and pretty good quality as phone speakers go. It's great for listening
to music or podcasts while you're brushing your teeth [and I thought
this was just me - Ed], and putting the phone on a hard surface makes
the speakers sound even louder.
- Full headphone support - Thanks to the 3.5mm audio
jack you can use absolutely any standard headphones with the 5800. It's
also compatible with Bluetooth wireless stereo headphones through
A2DP/AVRCP.
- The photo and video viewer is sensibly designed -
If you browse photos or videos, these automatically use the entire
screen and keep the on-screen buttons hidden. The buttons appear if you
touch the screen, but then discreetly disappear soon afterwards if you
don't use them. It's a shame this scheme wasn't used on the web browser
(see later in the article). The viewer also supports gestures, with a
sweep across a photo in full-screen mode moving onto the next photo in
the gallery, and a backwards sweep moving back.
- GPS locks quickly, Nokia Maps works well on a large touchscreen
- The 5800's GPS lock time is pretty good, and the touch-based version
of Nokia Maps suits the screen thanks to the high resolution (useful
for seeing small details such as street names) and the ability to touch
the map directly (useful for selecting points of interest and moving
the map).
- The intuitive touch-based shortcuts - When you
think about how a phone interface should work, it seems obvious that,
for example, you should be able to set an alarm by just touching the
on-screen clock. This and many other obvious shortcuts (jumping through
audio or video files by touching the required part of the timeline,
touching the date to access the calendar etc) make so much sense that
they don't require any learning at all, you know what they'll do before
you even try using them.
- The new S60 icon set looks clear and attractive -
S60's icons over the years have traditionally been a bit of a mess,
with a confusing mixture of different styles (sometimes images,
sometimes folders, sometimes images overlaid on folders), but in my
opinion the latest icon set is the clearest and best so far. The 5800's
icons look very sharp, very cute, very distinctive, it's easy to
remember which one is which, and they get across their functions very
well. It's nice to see Nokia using this same set across all their new
devices, which should help users migrating from one device to another.
Let's hope Nokia sticks to this and keeps a consistent interface across
their range for the next few years so that users are able to switch
between devices easily.
- The S60 Settings menus have been simplified even more
- In the old days, the Series 60 settings system was horrendously
complicated, but more recent versions of S60 have tried to make things
easier. The 5800 has continued this work and the latest settings menu
system is all in one place and much easier to navigate, with the
settings icon prominently displayed on the front page. Specific
settings are also accessible directly from their relevant applications,
for example the time settings section can also be accessed from the
Clock application.
- Lots of text entry options including a predictive keypad - There are four different ways to enter text (full-screen QWERTY, half-screen QWERTY, keypad and handwriting),
and you can switch between them at any time. Oddly enough though,
despite two different QWERTY options being available, I've found I'm
still quickest entering text with a good old predictive numerical
keypad, and it's great that Nokia hasn't forgotten us old-school
texters. The keypad option also (yet again) carries the significant
benefit of being usable with one hand (see earlier in the article for
why this is so important).
- The animated transitions - Okay, this is a very
shallow reason for praising a phone, but the screen and dialogue box
animations on the 5800 do add a nice touch of class. S60 always felt a
bit lacking in the "pizzazz" department, and the absence of gloss
sometimes made it seem a bit old-fashioned, so the addition of such
gloss is to be welcomed. The transitions also make the interface easier
to understand, for example the circular animation next to an app you're
opening will help newcomers realise that the icon circle means an app
is still running. On top of that, they're all simple, quick transition
effects which don't get in the way, and they can even be switched off if required.
- The sparkly little touches - There have been lots
of other small but helpful changes which make the S60 interface easier
to comprehend for newcomers, such as making the background behind
dialog boxes turn black and white so that you focus on the box itself,
or putting a subtle dark background on the top of wallpaper so that the
status bars are visible. Most of these are old tricks borrowed from
desktop computers, but they're good tricks, and it's nice to see them
become a part of S60.
- The screen-lock switch - The N81 first introduced
the concept of the flick-switch which deactivates the screen and keys,
but the 5800 is where this feature makes the most sense. You can use it
while the phone is doing anything, it's easy to remember how it works,
it can be activated with one hand, and it's also useful for conserving
battery life by instantly dimming the screen.
The 5800 is about the same size
as a normal phone. The photo above compares it to the N95 8GB (on the
left) and the N78 (on the right). (Photo courtesy of Rafe)
Stuff I didn't like (in no particular order):
- The camera was okay but a bit disappointing -
Obviously at the 5800's relatively low price you're not going to expect
miracles, but when you see a camera labelled '3.2 megapixel Carl Zeiss'
you'd think it would produce images somewhat similar to Nseries
devices. Alas, the 5800's camera is only really useful when the subject
is lit by sunlight, either outdoors or indoors through a window, as
photos lit only by artificial light tend to come out very grainy. It's
not the worst camera in the world, it does have all the autofocus
features you'd expect, and the new touchscreen camera interface is
wonderfully easy to use, but the actual hardware isn't anywhere near as
good as the camera on, say, the N95. Apparently this is down to the 5800 camera's small physical aperture size, so there's not really much prospect of firmware fixing it.
- No built-in kickstand - The 5800's high resolution
widescreen display is ideal for video, and with the right transcoding
you can watch extremely high quality stuff on it. However, there's no
built-in stand, so if you're watching a video you have to use the
separate stand that comes with the 5800 sales package (to be fair
though this separate stand is very portable and includes a phone charm
loop so you can tie it to the 5800), or find something to prop the
phone against, or hold it in your hands.
- Jerky 3D games - The 5800's processor is a 369MHz
single chip solution, which works well enough as almost all apps load
and run quickly. However, 3D gaming seems to be a step too far for the
5800, and the two built-in titles (Global Race and Bounce Touch) are
disappointingly jerky. There is a similar 369MHz CPU in other numbered
S60 devices such as the 6120, 5700 and 5320, but they can cope with 3D
games because they have much lower screen resolutions (lower screen res
means less arduous rendering work for the CPU, which means higher frame
rates). The 5800's higher resolution really should have been
accompanied by a faster processor if Nokia wanted it to cope with 3D
gaming at full resolution, but this didn't happen. Because of this, it
seems unlikely that the 5800 will ever become N-Gage-compatible, and
its range of Ovi Store games may be affected too. [It's also worth
noting that there's no graphics acceleration, as you might expect at this price level - Ed]
- The Contacts-based standby screen works well but it only has four slots
- The 5800's contacts standby screen is very well designed and I love
it as far as it goes. However, it only allows four contacts to be
displayed! Even someone with a moderate social life would probably have
more than four people they want quick access to, and there's enough
room on the screen for sixteen contacts without shrinking the icons
(and with scrolling icons the number of contacts could be unlimited).
Let's hope Nokia fixes this in a firmware update.
- Menus don't use the entire screen - Menus in
various applications (for example in the web browser) just use a
portion of the screen, even when they need to be scrolled to see all
their contents. Why on earth does this happen? Why not display as much
of the menu as you can to avoid unnecessary scrolling? This is
especially annoying in the cases where a menu wouldn't need to be
scrolled at all if it was displayed using the whole screen.
- No predictive option on the QWERTY keyboards -
Although the virtual keypad includes the option of predictive text, the
virtual QWERTY keyboards do not. This is a shame, as a QWERTY
predictive mode could greatly speed up the text entry speed for those
who prefer using such modes. Nokia's already used predictive QWERTY on
their internet tablets for years, and on selected recent S60 models
too, so why couldn't the 5800 have it?
- Application options are often spread across two icons
- In general, I like the changes made in the latest version of the S60
interface. However, one thing which is slightly confusing is the way
most of the main apps have one options menu in the bottom left corner
(labelled "Options"), and another separate toolbar menu (labelled with
three parallel lines) elsewhere on the screen. Why are important
functions arbitrarily divided between two different places like this?
This could be fixed in firmware, though it would require some
restructuring of the options in various apps.
- Full screen mode in the web browser allows no access to menus and toolbars
- The built-in web browser has two modes: normal and full-screen. When
you're in normal mode there are options menus next to the page you're
browsing, so you can instantly do things like access bookmarks, enter
an address etc. When you're in full-screen mode though, all you can do
is scroll and click on links, the menus and buttons are totally hidden
and inaccessible, and you're forced to drop out of full-screen mode if
you want to use them. Nokia should have kept at least some of the
buttons accessible in full-screen mode but with smaller icons and a
transparent background, perhaps using the same system as the controls
in the 5800's video player where the controls appear when needed and
then disappear when not needed (see the photo at the beginning of this
article for an example of the video player in action).
The 5800's built-in game Bounce Touch, viewed on a large screen through the TV Out feature (Photo courtesy of Rafe)
Overall
Despite some flaws, I think this is a great little phone overall,
and it is an example of Nokia doing what it does best, putting a lot of
good stuff into a compact package at a reasonable price. As such, it's
very much in the tradition of the Nokia 6120 Classic, 5310 XpressMusic,
6300 or even (for those with long memories!) the 3310.
The 5800 isn't the highest spec Nokia, and there are more expensive
phones out there which are better in many ways. But at 280 euros plus
taxes for the unlocked 5800 (even cheaper if you buy it in the UK or
USA), this is by far the best value-for-money smartphone so far. There
has never been such a solid combination of hardware and software on a
mobile device at this price level, and on top of that the imminent
launch of Ovi Store will further add to the 5800's attractions by
providing a built-in application and content shop.
Because it's
Nokia's first touchscreen smartphone for five years, many have compared
the 5800 with the iPhone. However, such comparisons are somewhat
misleading because these two devices aren't really in direct
competition. As a lot of people have pointed out, the 5800 costs half
the price of the iPhone, and the 5800 is available through a much more
flexible range of options (it's on all networks, on cheap contracts and
on prepaid/pay-as-you-go, and is also available
unlocked/unbranded/SIM-free). If you absolutely want to make a
comparison, the 5800 is much more of a "people's phone", as it's far
easier to buy and it costs far less. In the history of consumer
products, the 5800 is following in the footsteps of the Ford Model T
car or the Commodore 64 home computer, where value for money is a
central part of the attraction.
After three months of use, it
becomes obvious that Nokia's clearly spent a lot of time polishing the
new S60 interface and on making it stable, much more than they have on
previous S60 updates. It's not 100% perfect yet, but it's far more
stable than the N95 was on its early firmware, and S60 5th Edition is
much easier to use than S60 3rd Edition. There have already been two
firmware updates for the 5800 at the time of writing (v21 is due as
this article was being edited for publication - Ed), and the 5800's
sales of three million devices in its first three months virtually
guarantee that we will be seeing lots more firmware updates in the
future (hopefully including fixes for the problems mentioned earlier).
Some
will turn their noses up at the 5800, compare it to more expensive
phones and claim that price isn't an issue. However, in the real world,
for most of us, price is THE issue. The number one factor affecting a
person's phone purchases is which price category the phone belongs to,
and even if you're buying a phone on contract the total real cost of
the hardware will determine the size of the monthly fee (because
contracts are essentially just ways to buy a phone in installments).
Nokia is greatly raising the bar for devices around the 300 euro mark.
I can't think of any phone at this price that comes close to the 5800's
abilities, certainly not from a big name manufacturer. Considering the
current economic climate, this is potentially the right phone in the
right place at the right time.
If you're looking for a cutting
edge Symbian camera phone, you should probably look at the Nokia N82 or
Samsung Innov8, or wait for the Nokia N97, N86 or Samsung Omnia HD. The
5800 isn't a great camera phone.
But if you're looking for a
good all-rounder, a cheap and durable no-nonsense companion on your
travels, with good multimedia, navigation, and internet capabilities,
then the 5800 is a very strong candidate indeed.
Tzer2's Score: 90%
(PS: I've left the question of third party applications
uncovered in this review, as Ovi Store is about to launch next month
and should give us a proper idea of what the 5800's application
ecosystem will be like. AAS will of course be giving Ovi Store a review
of its own, and I may update this article to look at Ovi Store in the
context of the 5800.)
(PPS: As a little bonus, here are some screenshots of the 5800 in action...)
Customised themes on the 5800
GPS satellite navigation on the Nokia 5800
The 5800's Podcasting application lets you browse and subscribe to podcasts on the phone itself
The 5800's web browser in normal and full screen modes
The 5800 can automatically check
for new POP and IMAP e-mail at regular intervals and display text
message style alerts when new mail arrives
The 5800's multitasking menu which lets you switch between applications that are running simultaneously
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