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A Review
K
Rally is a top-down 3D racing game where you and several opponents have
to race around a variety of tracks. You can play dirty if you want, in
fact the scoring system encourages it, by ramming your car into the
rear or sides of your competitors or even by firing rockets and laying
mines. (Incidentally the violence is very cartoony, cars which receive
a direct hit from your weapons are accompanied by speech bubbles full
of censored swearwords and carry on driving after getting back on the
track.)
The core gameplay is good, it's really easy to get into
but has long-term challenges to give it some depth. K-Rally is an
arcade racer than a realistic one, but it does have consistent physics
and it's satisfying when you get into a good rhythm that lets you take
corners without overshooting them. (Some people may feel that K-Rally
lacks overall speed due to its top-down perspective, but that's to do
with the genre itself rather than the quality of this game.) The
weapons side of things makes K-Rally all the more enjoyable, although
they only really work if you're near the person you're firing at. This
isn't Super Mario Kart and you can't win a race if you fall too far
behind.
The graphics are lovely and clearly make use of the
Symbian hardware. Although the gameplay is 2D, the whole game takes
place in a detailed and smooth 3D world full of tall trees and pillars
of rock, with clouds and birds that float past the camera, and lighting
including shadows and headlights. The skins which determine the
graphics are separate from the tracks, so you might race several times
on the same track and it could look completely different each time.
Skins also sometimes add new features such as ice or rain, which can
affect your driving ability. K-Rally has relatively complex graphics,
but you can set it to run at seven different levels of detail if you
feel it's too slow on your particular Symbian model. The game supports
full-screen mode both vertically and horizontally, although the options
menu screens are vertical only and appear with black sidebars on
horizontal phones. The screenshots in this review are taken from a
phone model with a vertical screen, but the game worked equally well on
a horizontal screen, and indeed this review was written while playing
the game on a Nokia E61.
The
sound is nice, with an Amiga-esque funky main theme tune and in-game
frantic techno tracks. The sound effects are crisp and generally what
you'd expect from a racing game.
The menus are polished and
professional, with sharp comic-book artwork representing the characters
in the game and a profile system that lets you run up to four separate
characters with their own careers and unlockable avatars. There are
extensive options but the structure of the menus is logical and
intuitive, so you only have a minimum of clicks to do the things you
want to do most often.
The controls are simple enough to work on
almost any phone keypad layout: left and right steer, up launches
rockets, down lays mines, 4 accelerates (you let go of it to slow down)
and 7 uses turbo boosts (or accelerates if there aren't any turbos
left). If you're unhappy with any of this you can set your own
controls, and you can also set the controls for the menus too. There's
options to set the car to automatically accelerate and/or turbo boost,
with the actual accelerate button acting as a brake in this mode.
Learning the Ropes
The
game opens with a tutorial, which gets you acquainted with the controls
and the gameplay. Once you've completed that, the Quick Race mode is
unlocked, which lets you do one-off races and earn Experience Points as
you do so. Experience Points (XP) are the cornerstone of the game, they
let you unlock new cars, game modes, skins, avatars and other features.
The higher your position in a race, and the more important the race,
the more XP you earn, and you can also get XP from blowing up rivals
cars and picking up bonuses during the race.
Modes of Transport
- Championship mode
Once
you've earned enough XP in Quick Race, the Championship mode is
unlocked and you get into the game proper. Championship racing involves
four progressively more difficult leagues with six races in each
league. You earn XP as in the Quick Race, but in Championship mode you
also get money from your sponsor for coming first, second or third, and
you can also pick up cash on the course itself. The money can be used
in the garage for buying upgrades and making repairs to your car
between Championship races, and every so often your sponsor will buy
you a whole new car.
You can also make money on the side when
you're occasionally offered a private bet just before a race, usually
involving finishing in a certain position or within a certain time.
- Career Mode
Somewhat
similar to Championship mode, but you can purchase cars yourself, and
there are no individual leagues, just one big career table.
- Random Track Generator Mode
You
enter a code and a track is generated based on that code. If the track
seems really good, you can revisit it later by writing down the code
and re-entering it next time. The same codes will work on all copies of
the game, so you can "share" tracks by giving other people your
favourite codes.
- Ghost Mode
As you'd expect
from the name, Ghost Mode is a straightforward race against yourself,
with your best time on various tracks appearing as a ghostly grey car
that you have to beat to the finish line. No bonuses or weapons are
involved as there are no other real cars on the track.
Bluetooth Multiplayer and other Extras...
K-Rally
was developed with built-in Bluetooth multiplayer, however multiplayer
hasn't been included on the first release version due to technical
hitches at the last minute. According to the developers it will be
available as an upgrade patch very soon, and there will also be a
completely free multiplayer client application which will allow up to
four Symbian owners to play together with just one copy of the game (in
the same way that the Nintendo DS allows you to play Mario Kart DS on
several consoles at once with just one game).
Infinite Dreams
has also promised more free goodies on the way, including downloadable
cars, tracks and track skins, and an online scoreboard.
Conclusion
K-Rally
is a brilliant commercial quality smartphone game, it has great
graphics and fun gameplay, with phone-friendly customisable controls
and enough depth to keep it playable over a longer period. The user
interface is just as it should be, and there's obviously been a great
deal of effort put into all aspects of this game. It's very refreshing
to see such a professional piece of work on a smartphone.
If you absolutely hate
top-down racing games then this probably isn't your cup of tea, but
everyone else should get a lot of enjoyment from K-Rally.
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