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Bounce Boing Battle is a fast-paced duel game where your get to confront
your friends on four different battle fields with two devices and one
ball. Each of the four levels in the game include unique features that
make the it a colourful and exciting experience. Players bounce a ball
back and forth between two devices by drawing collision lines into the
game area, scoring points by delivering the ball into their opponent’s
goal.
Compatibility: Nokia N8
You can see
just your half of the playing area (the court) on your screen, with the
net on the top edge of the screen (running in landscape mode). When
the ball goes off the top of your screen, it "travels over the
Bluetooth connection" to the screen on your opponent’s handset, for
them to bounce it back over to you.
Rather than control a bat, you have to draw a short wall on the
screen for Bounce to, err, bounce off. This can be placed anywhere in
your court, and at any angle, so there’s a fair bit of mental
gymnastics to work out where you want the ball to go. Having played on
both the 5800, C6 and X6, I found that I was getting much more accurate
results using a stylus rather than just the finger that the X6
demands. I was also over-drawing the wall on the X6. You only get a
certain length of wall to draw, go beyond that and it’s rather like
pulling a piece of string. I think I’d rather than have this
string-pulling metaphor, the wall just stops getting drawn and the first
part of the wall remains. I know that this is subjective and I could
argue for either option to be in the game. Perhaps this could have been
a preference?
You’ve also got your choice of courts to play on, and how many points
you’ll need for victory against your human opponent… and that brings
up my one problem with Bounce Boing Battle. It’s a two player game, but it’s one of those annoying ones where you have to have two human players, because there’s no computer
AI for you to play against. It’s likely that this is a deliberate
choice on the part of Nokia, with the developers, to promote the use of
Bluetooth for multi-player gaming, but to me it diminishes the game by
not having a computer AI to play against.
At the very least, there could have been a practice mode enabled that
just reflected the ball back at you, as if there was a huge infinite
wall in the way, just outside of the screen. You know, like when I keep
one end of a table tennis table vertical so I can practice… (because
nobody will play with someone as rubbish as me until I get better!)
Bounce Boing Battle does not feel like a finished game. It clearly
excels as a technology demonstration of a two player game over
Bluetooth – but Nokia have had this on show on numerous occasions,
especially in the first wave of N-Gage games. That was some time ago,
so perhaps a reminder was needed.
It just would have been nice if it had been wrapped up in a game that
felt finished. Bounce Boing Battle is staying on my phone, but more in
case I bump into people and I need to show them something cool, rather
than to keep the gamer in me amused.
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