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It seems kind of odd, making a pinball video game. It’s not unlike
having one game inside another like Lara Croft stopping off in an
arcade to play a game of Pac-Man or something. That said there’s no
denying the strangely addictive allure of pinball video games, somehow
carrying over the enjoyment of bouncing a physical ball bearing around
a mechanical assault course.
The large screen of the iPhone benefits
such a digital translation, as does its native portrait orientation
which allows the whole table to be seen in one view something most
other platforms can’t do without awkward solutions. But then most other
systems have physical buttons to use as flipper controls, and it’s this
aspect of ZEN Pinball: Rollercoaster that’s the sticking point.
The corners of the screen, both upper and lower, activate the
relevant flippers. Naturally the sensitivity of the touchscreen is spot
on, but keeping a good grip on the actual iPhone without accidentally
pressing (and often inadvertently holding down) the flippers is quite
problematic. Placing the handset flat on a table seems to be the best
way of handling ZEN Pinball, but carrying Ikea’s finest around with you
is not always an option and, besides, it doesn’t feel a particularly
ergonomic approach even when a surface is available.
Despite the title qualifier of ‘Rollercoaster’, the table’s theme
seems to be more of a carnival, or funfair. It’s a great premise for a
pinball table as it allows for lots of twists, turns, rails and holes
to send the ball rocketing around. While the sound effects match this
carnival concept very nicely, the music is a little lacklustre and
generic. Thankfully, you’re able to listen to your own tunes by setting
your iPod on play before jumping into the game.
The viewpoint takes advantage of the iPhone’s motion sensing
capabilities in quite an interesting way. The ‘camera’ can either be
locked in the expected first-person position, or the handset itself
takes on the physical presence of the table. So lifting and rotating
the iPhone is like moving around the table, which is an interesting
device, but doesn’t actually make a whole lot of difference to the
gameplay. Should you adopt the method of laying the handset flat to
play the game, it also makes the visuals a little two-dimensional,
since you’re essentially given a bird’s-eye view of the pinball machine.
All niggles aside, ZEN Pinball: Rollercoaster is an accurate and
enjoyable digitisation of a pinball table that’s the equal of those to
come before it. The majority of the problems are systemic faults in the
general concept of a digital pinball game, but Publisher X isn’t asking
a lot for it, so if you harbour any intrigue for such a game you’ll not
be disappointed.
password is mobilegamesclub.net
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