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iPhone racing games are a bit thin on the ground. Sure, karting
games Cro-Mag Rally and Crash Bandicoot Nitro Kart 3D have zoomed up
the App Store charts, while Moto Racer has offered something for
two-wheeler fans. But where’s iPhone’s equivalent of Burnout, OutRun or
even (don’t laugh) Gran Turismo? We’ve heard a lot about the iPhone’s
3D capabilities, not to mention its suitability for tilt-based control
mechanics, but it seems few developers have translated that into a
slick racing game.
Fortunately, Astraware has popped up with its own iPhone racer, which
promises arcade-tinged action for those of us who don’t want to drive
as bandicoots or cavemen. GTS World Racing is a conversion of an
existing game for Palm and Windows Mobile smartphones, and claims to be
inspired by classic coin-op driving games. (Get a sneak preview with
our video of GTS World Racing on iPhone, but be sure to come back).
GTS World Racing is certainly comprehensive with 64 different track
layouts spread between 16 global locations from Peru and Iceland to
Kenya and Scotland. There are four difficulty levels, too.
You’ve got a choice of three cars: a sports car, a coupe and a
‘formula’ (i.e. an F1 car without an official licence). Sadly, it’s not
a free-for-all – whichever you choose, you race against other cars of
the same type.
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There are four ways to play the game. Single Race lets you choose a
car, a track, and a location. Everything is unlocked from the start, so
you’re immediately able to rev up anywhere you want. Challenge Cup mode
has you racing in all 16 locations in an elimination-style tournament.
Depending on the selected difficulty, progressing means finishing in a
certain place in each race. Grand Tour, meanwhile, sees you taking on
all 64 tracks one after the other.
Finally, Championship offers a 16-race season, with you winning
points in every race to try and reach the top, with qualification laps
thrown in for good measure. In all the races, there are a respectable
ten cars on the track at once.
Also impressive is the lack of pop-up – GTS World Racing is clearly
working within the limitations of the iPhone, ensuring that you don’t
get any pesky mountains suddenly appearing out of nowhere. The game
shifts along at a fair pace, too, striking a fine balance between
attractive visuals and basic speed.
Control-wise, it’s fully motion based, so you tilt your iPhone left
and right to steer, forward to accelerate, and back to brake. With a
bit of practice, some ninja drifting round corners is possible. It
works well, with the caveat (common to all iPhone games of this type)
that if you’re playing on, say, a bus or train, bumps can also send you
off-course in the game.
As mentioned, GTS World Racing is very much an arcade racer, shown
in the way you bounce off other cars with a clang, rather than
encounter more realistic collision effects. The game’s very fun, but in
some ways it whets your appetite for just a few more features. We’re
not saying it has to try to be Gran Turismo, but most driving games
nowadays come with more structure around the core action. There could
be more of a sense of progression – more cars to unlock, a better sense
of who you’re racing against, and so on.
Despite that, however, GTS World Racing is an impressive addition to
the limited iPhone driving canon, and offers a fun alternative to the
kart-based racers already on the App Store.
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